Cooking On High
one of the many sites tor the Cooking on High podcast
Cooking On High
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thecarlosramos:

TGIF
thecarlosramos:

TGIF
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timetravelandrocketpoweredapes:

TEAM SPIDER! by Joma Cueto
“Spiders for Hire”
Artist deviantart / tumblr
timetravelandrocketpoweredapes:

TEAM SPIDER! by Joma Cueto
“Spiders for Hire”
Artist deviantart / tumblr
timetravelandrocketpoweredapes:

TEAM SPIDER! by Joma Cueto
“Spiders for Hire”
Artist deviantart / tumblr
timetravelandrocketpoweredapes:

TEAM SPIDER! by Joma Cueto
“Spiders for Hire”
Artist deviantart / tumblr
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bluedogeyes:

Sarah Silverman
bluedogeyes:

Sarah Silverman
bluedogeyes:

Sarah Silverman
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laughhard:

My cat only has one eye, so we improvised
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rtamerica:

Black TV producer on way to Emmys party mistaken for bank robber, handcuffed, held for six hours
An African-American film producer in Beverly Hills for an Emmy pre-party was handcuffed and detained for around six hours on Friday night as police believed he fit the description of a suspect in a nearby bank robbery.
Charles Belk said he left a restaurant alone to refill a parking meter when he was suddenly surrounded by six police cars “handcuffed very tightly, fully searched for weapons, and placed back on the curb,”  he wrote on his Facebook page with an accompanying photo of him sitting on the curb as two police officers stand close by. 
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dicekeeper:

Realm of Wonder puts 2-6 players in the boots of fantasy characters from a yeti to a rockman in a fantasy world with spinning continents. During your journey, you need to achieve your scenario objective, then return to the king’s castle in the middle of the board.
Each turn starts with bidding to see who will first use magic and who will first move on the board. During the magic phase, players take turns trying to harm opponents with nasty magic tricks or enhance their own character’s abilities. Movement takes place on a game board divided into three continents, and the two inner continents can be moved via magic stones to hinder an opponent’s movement or allow a player access to blocked areas. During the journey, players need to combat opposing figures, destroy monsters, find treasures that might boost character abilities, and gain or invade resource pools to fuel a player’s economy.
Realm of Wonder mixes area control, dice rolling, and bluffing. The game is beautifully drawn with a set of miniature figures for each character. Random elements can be minimized with an alternative rule set that makes this a great game for both younger people above 9 and hardcore gamers alike. Playing time with six players should be less than an hour.
dicekeeper:

Realm of Wonder puts 2-6 players in the boots of fantasy characters from a yeti to a rockman in a fantasy world with spinning continents. During your journey, you need to achieve your scenario objective, then return to the king’s castle in the middle of the board.
Each turn starts with bidding to see who will first use magic and who will first move on the board. During the magic phase, players take turns trying to harm opponents with nasty magic tricks or enhance their own character’s abilities. Movement takes place on a game board divided into three continents, and the two inner continents can be moved via magic stones to hinder an opponent’s movement or allow a player access to blocked areas. During the journey, players need to combat opposing figures, destroy monsters, find treasures that might boost character abilities, and gain or invade resource pools to fuel a player’s economy.
Realm of Wonder mixes area control, dice rolling, and bluffing. The game is beautifully drawn with a set of miniature figures for each character. Random elements can be minimized with an alternative rule set that makes this a great game for both younger people above 9 and hardcore gamers alike. Playing time with six players should be less than an hour.
dicekeeper:

Realm of Wonder puts 2-6 players in the boots of fantasy characters from a yeti to a rockman in a fantasy world with spinning continents. During your journey, you need to achieve your scenario objective, then return to the king’s castle in the middle of the board.
Each turn starts with bidding to see who will first use magic and who will first move on the board. During the magic phase, players take turns trying to harm opponents with nasty magic tricks or enhance their own character’s abilities. Movement takes place on a game board divided into three continents, and the two inner continents can be moved via magic stones to hinder an opponent’s movement or allow a player access to blocked areas. During the journey, players need to combat opposing figures, destroy monsters, find treasures that might boost character abilities, and gain or invade resource pools to fuel a player’s economy.
Realm of Wonder mixes area control, dice rolling, and bluffing. The game is beautifully drawn with a set of miniature figures for each character. Random elements can be minimized with an alternative rule set that makes this a great game for both younger people above 9 and hardcore gamers alike. Playing time with six players should be less than an hour.
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tapemachinesarerolling:

Nope.
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missgingerlee:

Emergency blog kitteh in a sample size tent. 
Because kittens.
missgingerlee:

Emergency blog kitteh in a sample size tent. 
Because kittens.
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bowiezowie:

My life
bowiezowie:

My life
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